Morph Targets

To achieve our Vehicle Builder feature of having everything fit and scale properly we use Morph Targets. This popup can be opened by using the (i) button on the right side of a mesh file.
These need to be created in the glb mesh file before uploading (such as in Blender) with the matching Morph Target names. Different component types will have different morph targets.
The morph target will need to have a range between 0 and 1. But in this popup you will put in metres the point of reference of the morphs by clicking on the box and typing.
Then saving by pressing 'Update Morph Limits' at the bottom.